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Organizers: Marc Erich Latoschik, Dirk Reiners, Roland Blach, Pablo Figueroa, Raimund Dachselt Session: Specific System Architectures Session: Modeling and Abstraction Moderator: Marc-Erich Latoschik VR for Everybody: The SNaP Framework Michelle Annett, Walter Bischof Presentation Slides: [PDF] Centralized Spatial Data Structures for Interactive Environments Florian Mannuß, André Hinkenjann, Joachim Günther Presentation Slides: [PDF] Panel: Modeling and Abstraction How to deal with the diversity of models in different tools that are integrated into a RIS solution? What are the key abstractions which have proven useful? Presenters of the two talks Open Discussion Space Organizers/All Session: Subsystems of RIS Moderator: Dirk Reiners Intuitive Interaction with VR Applications Using Video-based Gesture Recognition Cornelius Malerczyk Presentation Slides: [PDF] Simplifying the Integration of Virtual Humans into Dialog-like VR Systems Yvonne Jung, Johannes Behr Presentation Slides: [PDF] A Prototyping Architecture for Augmented Reality Mario Becker, Harald Wuest, Folker Wientapper, Timo Engelke Presentation Slides: [PDF] Panel: Subsystems of RIS What components are necessary for an up-to-date RIS? How do the modules communicate, how are they integrated? Presenters of the three talks Session: Methodology and Patterns Moderator: Roland Blach 3DUI Flavors Beyond Vanilla Chadwick Wingrave Presentation Slides: [PDF] Design Patterns in Componentized Scenegraphs Nicholas Polys, Shyam Visamsetty, Eli Tilevich Presentation Slides: [PDF] The Value of Patterns in Deep Media Scenegraphs Nicholas Polys, Shyam Visamsetty, Eli Tilevich Presentation Slides: [PDF] Panel: Methodology and Patterns How are rather abstract methodologies linked to actual systems and implementations? How to Evaluate and Compare RIS Frameworks and Architectures Presenters of the three talks Abstract SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008 [1], this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas. This year’s workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations. Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues. The following main categories and related topics will be of special interest: For the SEARIS 2009 full day workshop, accepted authors will expose their contributions to a specific subject in one of several panels. Authors may submit contributions to several topics, and they will present in the ones that were accepted by the committee. During the panel we will encourage the active participation of the audience, in order to concentrate and enlighten the discussion. This includes active feedback to the speakers where to concentrate and where to speed up. Besides these main panels we will have a poster session with presentations which show a compact overview on systems and their architecture. We expect this structure to provide more focused discussions and a lively environment. The target audience includes researchers and developers from VR/AR as well as from technically close fields like ambient/pervasive computing and - of course - the computer games community. Contact |
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