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Organizers: Marc Erich Latoschik, Dirk Reiners, Roland Blach, Pablo Figueroa, Raimund Dachselt

Session: Specific System Architectures
Moderator: Pablo Figueroa
SUED: An Extensible Framework for the Development of Low-cost DVE System
Sergio Casas, Pedro Morillo, Jesús Gimeno, Marcos Fernández
Presentation Slides: [PDF]

A Framework for Networked Interactive Surfaces
Tom Cuypers, Karel Frederix, Chris Raymaekers, Philippe Bekaert
Presentation Slides: [PDF]

Coupling Virtual Reality Open Source Software Using Message Oriented Middleware
Fábio Rodrigues, Rodrigo Ferraz, Márcio Cabral, Fernando Teubl, Olavo Beloc, Marcia Kondo, Marcelo Zuffo, Roseli Lopes
Presentation Slides: [PDF]

Panel: Specific System Architectures
How to classify RIS?
What are the best papers on system architectures?
Is there an agreement on the best event/message passing approaches?
Presenters of the three talks



Session: Modeling and Abstraction
Moderator: Marc-Erich Latoschik
VR for Everybody: The SNaP Framework
Michelle Annett, Walter Bischof
Presentation Slides: [PDF]

Centralized Spatial Data Structures for Interactive Environments
Florian Mannuß, André Hinkenjann, Joachim Günther
Presentation Slides: [PDF]

Panel: Modeling and Abstraction
How to deal with the diversity of models in different tools that are integrated into a RIS solution?
What are the key abstractions which have proven useful?
Presenters of the two talks



Open Discussion Space
Organizers/All



Session: Subsystems of RIS
Moderator: Dirk Reiners
Intuitive Interaction with VR Applications Using Video-based Gesture Recognition
Cornelius Malerczyk
Presentation Slides: [PDF]

Simplifying the Integration of Virtual Humans into Dialog-like VR Systems
Yvonne Jung, Johannes Behr
Presentation Slides: [PDF]

A Prototyping Architecture for Augmented Reality
Mario Becker, Harald Wuest, Folker Wientapper, Timo Engelke
Presentation Slides: [PDF]

Panel: Subsystems of RIS
What components are necessary for an up-to-date RIS?
How do the modules communicate, how are they integrated?
Presenters of the three talks



Session: Methodology and Patterns
Moderator: Roland Blach
3DUI Flavors Beyond Vanilla
Chadwick Wingrave
Presentation Slides: [PDF]

Design Patterns in Componentized Scenegraphs
Nicholas Polys, Shyam Visamsetty, Eli Tilevich
Presentation Slides: [PDF]

The Value of Patterns in Deep Media Scenegraphs
Nicholas Polys, Shyam Visamsetty, Eli Tilevich
Presentation Slides: [PDF]

Panel: Methodology and Patterns
How are rather abstract methodologies linked to actual systems and implementations?
How to Evaluate and Compare RIS Frameworks and Architectures
Presenters of the three talks



Abstract

SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008 [1], this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas.

This year’s workshop builds on our previous experiences at SEARIS 2008 and fosters an interactive, discussion-like exchange format as opposed to rather traditional paper presentations.

Various hot-topics have been identified from the current scientific discussion and will be presented and discussed in different panels. Panelists will have the opportunity to present short statements on these topics and discuss them with the other participants. This format will allow us to develop a deeper understanding of detailed technical issues and to compare existing approaches with regard to specific questions and issues.

The following main categories and related topics will be of special interest:
• Basic Concepts: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
• Abstraction: entity centered design, world descriptions, semantic modeling
• Reusability/Extensibility: plugins, components, modules, extension points, etc.
• Programming: class libraries, scripting languages, declarative languages
• Architectural Issues: operating systems, platform independence, networking, distribution, etc.
• Adaptivity: support of configurability, personalization, adaptation
• Behavior: support and integration of behavioral components (physics, AI, etc.)
• Implementation and Testing of Realtime Interactive Systems
• Performance: consideration of evaluation strategies, latency, synchronization, etc.

For the SEARIS 2009 full day workshop, accepted authors will expose their contributions to a specific subject in one of several panels. Authors may submit contributions to several topics, and they will present in the ones that were accepted by the committee. During the panel we will encourage the active participation of the audience, in order to concentrate and enlighten the discussion. This includes active feedback to the speakers where to concentrate and where to speed up. Besides these main panels we will have a poster session with presentations which show a compact overview on systems and their architecture. We expect this structure to provide more focused discussions and a lively environment.

The target audience includes researchers and developers from VR/AR as well as from technically close fields like ambient/pervasive computing and - of course - the computer games community.

Contact
SEARIS email address (all co-organizers): searis@isg.cs.uni-magdeburg.de

Keywords: none