|
Introduction Workshop Theme The goal of this workshop is to provide a critical analysis of existing distribution approaches for virtual environments and to identify key challenges and techniques that are required for bringing VR systems into the global internet, interconnecting thousands of users in a single environment. To do so, the workshop will bring together researchers from the areas of virtual environment and distribution techniques. More specifically the workshop addresses the following issues: One of the key issues to debate is the underlying structure of distributed virtual environment systems, which includes different possible configurations such as peer-to-peer, centralserver-based, and hybrid models. The workshop will provide a meeting point for researchers working in the field. This workshop is the second edition, following up on last year’s very successful workshop (MMVE’08) at IEEE VR. Workshop Format The workshop focus is on exchange of ideas and discussion. Thus the format includes enough slots for open discussions. The workshop will have three parts. The first part will be an invited keynote talk, preferably from an industrial speaker. In the second part, we will have multiple sessions, each consisting of about 3 talks. We will have dedicated slots for discussions by grouping discussions at the end of a session and fostering the speakers to a small panel covering the topic of the session. The last part of the workshop will consist of a common panel discussion including all participants. The discussion will address specific research questions. We will actively involve each participant into the discussion, thereby integrating participants that are not speakers. The target audience consists of practitioners in the development of distributed virtual environment systems, both coming from the VR and the networking / distributed computing communities. In addition we address participants with practical experience in deploying a distributed virtual environment system. Organizers Dr. Gregor Schiele is a senior researcher and lecturer at the University of Mannheim. He received his M.Sc. and doctoral degree in Computer Science from the University of Stuttgart, Germany. His research interests include distributed virtual environments, peer-to-peer systems, and pervasive contextaware computing. Currently he is the lead coordinator of the peers@play project (http://www.peers-at-play.org), involving the Universities of Mannheim, Duisburg-Essen, and Hannover. The goal of the peers@play project is the development of a peer-to-peer-based middleware system for massively multiuser and highly scalable virtual environments. Shun-Yun Hu is a Ph.D student at National Central University, Taiwan. He received his M.Eng. degree in computer science and information engineering from Tamkang University. His main research interests are networked virtual environments and peer-to-peer systems. He started the SourceForge project VAST (http://vast.sourceforge.net) in 2005 to provide an open source library for creating scalable peer-to-peer-based virtual environments. Dr. Arno Wacker is a senior researcher and lecturer with the University of Duisburg. He received his M.Sc. and doctoral degree in Computer Science from the University of Stuttgart. His current research focuses on peer-to-peer systems with a high security requirement e.g. massively multiplayer virtual environments. In this application field decentralized authentication, accounting billing, as well as anti-cheating are interesting research questions. Furthermore, he is the local coordinator of the peers@play project in Duisburg. Prof. Dr. Wei Tsang Ooi obtained his Ph.D. degree from Cornell University in 2001 and worked as a postdoc at University of California, Berkeley, before joining National University of Singapore in 2002 as an Assistant Professor. His research interest is in distributed multimedia systems. In recently years, he has been actively involved in measurement studies of distributed virtual environment and design of protocols and techniques for streaming large 3D objects. Conclusion |
|