Organizers: Xun Luo, Jürgen P. Schulze, Li Zhao
Abstract
Today’s mobile devices improve significantly in processing power, multimedia functionalities and storage capacity. However, their capabilities are still (and naturally will be) limited by the intrinsic requirements of small form factor, low power consumption and acceptable price cost. At the same time, internet-based VR contents, resources and systems have undergone rapid growth in recent years. An emerging trend is to make use of the broadband connectivity of mobile devices effectively for seamless access of the virtual environment computing and content storage clouds. We believe that by bridging the clouds and mobile devices, it is hopeful to provide better immersion and interaction experience for the VR users in a pervasive context. This promising scenario calls for research advances on several key aspects, including new architecture of infrastructure, enabling technologies for mobile devices, optimized representation and distribution of contents, applications that adopt the cloud-mobile convergence paradigm and comprehensive understanding of the user needs. This workshop intends to bring its participants together on these important and interesting issues.
Introduction
This workshop would like to invite researchers and practitioners alike to participate in the discussion of topics related to infrastructure, device, content, application and user aspects of cloud-mobile convergence for VR. We will also examine several representative systems that feature some characteristics of this concept, such as navigation and interaction with internet-based immersive virtual environments on mobile devices. The papers, presentations and supplemental submission materials will provide the basics for the plenary discussion.
The list of topics includes but is not limited to:
• Architectures of infrastructure that facilitate cloud-mobile convergence.
• Design spaces and principles for VR systems that integrate clouds and mobile devices.
• Enabling technologies, such as wireless broadband technologies, task distribution and scheduling algorithms, and network streaming methods.
• Design and implementation of novel devices.
• Presentation, customization and personalization techniques for virtual contents.
• State-of-the-art applications.
• Related perception and human factor issues.
• User studies and experience surveys.
Participation
Participants are invited to submit a position statement, research paper or experience paper through the online submission system, which will be reviewed by the technical program committee. Position statements can describe research questions, practical problems and claims. They should be limited to a maximum of 2 pages. Research papers can be 4-6 pages long and describe novel ideas, state-of-art techniques and system solutions, as well as surveys and reviews of existing technologies. Experience papers are expected to be 2-4 pages in size and present the experiences of designing, using and evaluating technologies that involve the clouds and mobile devices.
Besides paper submission, showcase demonstrations are welcome and strongly encouraged. The workshop papers and all peer-reviewed supplemental materials will be put on a workshop proceedings DVD for the participants.
Organizer Bios
Dr. Xun Luo is a researcher at the Office of Chief Scientist R&D, Qualcomm Inc. He received his Ph.D. in Computer Science from the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. From 2006 to 2008, he had been a researcher at Motorola Labs with a focus on HCI in pervasive environments. His research interests include virtual reality, ultra-high-resolution displays, wearable systems, and video tele-conferencing systems. He has published over a dozen conference and journal papers and is the innovator for multiple pending U.S. patents. Dr. Luo is author of the book Personal Augmented Computing Environment: a Framework for Personalized Visualization and Scalable Human Computer Interaction (VDM-Verlag, 2008).
Dr. Jurgen P. Schulze is a Project Scientist at the California Institute for Telecommunications and Information Technology at the University of California, San Diego (Calit2-UCSD). He is one of the main developers of StarCAVE, a third generation CAVE system and of Dynallax, a passive autostereoscopic VR display. He received his doctorate degree in Computer Science from the University of Stuttgart, Germany, and a M.S. degree in Computer Science from the University of Massachusetts at Dartmouth. In Stuttgart he worked under the leadership of Professor Thomas Ertl and Dr. Ulrich Lang. Currently he works as a faculty member in the Immersive Visualization Laboratory with Professor Thomas DeFanti. His major research interests are scientific visualization in virtual environments, human-computer interaction, real-time volume rendering, and graphics algorithms on programmable graphics hardware.
Dr. Li Zhao is a software engineer in the Windows Core Networking group at Microsoft Corporation. She graduated from the High Performance Computer System Research Group at Washington State University with a Ph.D. in Electrical Engineering and Computer Science. Her research interests include peer-to-peer environment, reliability in mobile computing, network usability and interfaces and high speed radio interfaces between desktop and mobile systems.
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