| Session 1: Augmented & Mixed Reality |
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Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality
Seokhee Jeon, Gerard J. Kim |
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Capturing Images with Sparse Informational Pixels using Projected 3D Tags
Li Zhang, Neesha Subramaniam, Robert Lin, Ramesh Raskar, Shree Nayar |
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Envisor: Online Environment Map Construction for Mixed Reality
Stephen DiVerdi, Jason Wither, Tobias Höllerer |
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| Session 2: User Study of AR/MR/VR Systems |
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A Mixed Reality Approach for Merging Abstract and Concrete Knowledge
John Quarles, Samsun Lampotang, Ira Fischler, Paul Fishwick, Benjamin Lok |
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An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Robert W. Lindeman, Haruo Noma, Paulo Gonçalves de Barros |
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User Boresighting for AR Calibration: A Preliminary Analysis (SKETCH)
Magnus Axholt, Stephen Peterson, Stephen R. Ellis |
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Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments (SKETCH)
Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez |
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| Session 3: Multiplayer & Collaborative VE/MR |
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Object-Capability Security in Virtual Environments
Martin Scheffler, Jan P. Springer, Bernd Froehlich |
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Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments
Trevor J. Dodds, Roy A. Ruddle |
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Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences (SKETCH)
Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza |
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Symmetric Model of Remote Collaborative MR Using Replicas (SKETCH)
Shun Yamamoto, Hidekazu Tamaki, Yuta Okajima, Yuichi Bannai, Kenichi Okada |
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| Session 4: Industrial Applications |
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The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
Holger Salzmann, Bernd Froehlich
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Augmented Reality for Industrial Building Acceptance
Ralph Schoenfelder, Dieter Schmalstieg |
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| Session 5: Virtual Human and Avatars |
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Virtual Human + Tangible Interface = Mixed Reality Human: An Initial Exploration with a Virtual Breast Exam Patient
Aaron Kotranza, Benjamin Lok |
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Creating a Speech Enabled Avatar from a Single Photograph (SKETCH)
Dmitri Bitouk, Shree K. Nayar |
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High-Fidelity Avatar Eye-Representation (SKETCH)
William Steptoe, Anthony Steed |
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| Session 6: Perception & Evaluations |
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Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection
Laura C. Trutoiu, Betty Mohler, Jörg Schulte-Pelkum, Heinrich H. Bülthoff |
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Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
Tabitha C. Peck, Mary C. Whitton, Henry Fuchs |
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Showing Users the Way: Signs in Virtual Worlds (SKETCH)
Daniel C. Cliburn, Stacy L. Rilea
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An Evaluation of Immersive Displays for Virtual Human Experiences (SKETCH)
Kyle Johnsen, Benjamin Lok |
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| Session 7: Tracking & 3D Reconstruction |
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Advanced tracking through efficient image processing and visual-inertial sensor fusion
Gabriele Bleser, Didier Stricker |
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Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
Taehee Lee, Tobias Höllerer |
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Rapid Creation of Large-scale Photorealistic Virtual Environments
Charalambos Poullis, Suya You, Ulrich Neumann |
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| Session 8: Display & Rendering |
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Automultiscopic display by revolving flat-panel displays Koichi Hirota, Kazuyoshi Tagawa, Yasuhiro Suzuki |
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Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity Stephen Peterson, Magnus Axholt, Stephen R. Ellis |
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Advanced Multi-Frame Rate Rendering Techniques Jan P. Springer, Christopher Lux , Dirk Reiners, Bernd Froehlich |
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Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology (SKETCH) Takumi Yoshida, Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi |
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New Rendering Approach for Composable Volumetric Lenses (SKETCH) Christopher M. Best, Christoph W. Borst |
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| Session 9: 3D Interfaces and Tangible Space |
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Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm Chadwick A. Wingrave, Doug A. Bowman |
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VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications Sylvia Irawati, Sangchul Ahn, Jinwook Kim, Heedong Ko |
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Case Study of Haptic Methods for Selection on CAD Models (SKETCH) Flavien Picon, Mehdi Ammi, Patrick Bourdot |
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Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System (SKETCH) Adam Faeth, Michael Oren, Jonathan Sheller, Sean Godinez, Chris Harding |
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Session 10: Training & Education |
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Spatial Electronic Mnemonics for Augmentation of Human Memory Yasushi Ikei , Hirofumi Ota |
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GVT: a platform to create virtual environments for procedural training Stéphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau |
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Distance Education System for Teaching Manual Skills in Endoscopic Paranasal Sinus Surgery Using “HyperMirror” Telecommunication Interface (SKETCH) Toru Kumagai, Juli Yamashita, Osamu Morikawa, Kazunori Yokoyama, Shin’ichi Fujimaki, Taku Konishi |
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Inexpensive Immersive Projection (SKETCH) Nancy P. Y. Yuen, William C. Thibault |