Papers and Sketches

IEEE Virtual Reality Conference 2008


Session 1: Augmented & Mixed Reality
  Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality
Seokhee Jeon, Gerard J. Kim
    Capturing Images with Sparse Informational Pixels using Projected 3D Tags
Li Zhang, Neesha Subramaniam, Robert Lin, Ramesh Raskar, Shree Nayar
    Envisor: Online Environment Map Construction for Mixed Reality
Stephen DiVerdi, Jason Wither, Tobias Höllerer
   
Session 2: User Study of AR/MR/VR Systems
    A Mixed Reality Approach for Merging Abstract and Concrete Knowledge
John Quarles, Samsun Lampotang, Ira Fischler, Paul Fishwick, Benjamin Lok
    An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Robert W. Lindeman, Haruo Noma, Paulo Gonçalves de Barros
    User Boresighting for AR Calibration: A Preliminary Analysis (SKETCH)
Magnus Axholt, Stephen Peterson, Stephen R. Ellis
    Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments (SKETCH)
Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez
   
Session 3: Multiplayer & Collaborative VE/MR
    Object-Capability Security in Virtual Environments
Martin Scheffler, Jan P. Springer, Bernd Froehlich
    Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments
Trevor J. Dodds, Roy A. Ruddle
    Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences (SKETCH)
Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza
    Symmetric Model of Remote Collaborative MR Using Replicas (SKETCH)
Shun Yamamoto, Hidekazu Tamaki, Yuta Okajima, Yuichi Bannai, Kenichi Okada
   
Session 4: Industrial Applications
   

The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
Holger Salzmann, Bernd Froehlich

  Augmented Reality for Industrial Building Acceptance
Ralph Schoenfelder, Dieter Schmalstieg
   
Session 5: Virtual Human and Avatars
    Virtual Human + Tangible Interface = Mixed Reality Human: An Initial Exploration with a Virtual Breast Exam Patient
Aaron Kotranza, Benjamin Lok
    Creating a Speech Enabled Avatar from a Single Photograph (SKETCH)
Dmitri Bitouk, Shree K. Nayar
    High-Fidelity Avatar Eye-Representation (SKETCH)
William Steptoe, Anthony Steed
   
Session 6: Perception & Evaluations
    Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection
Laura C. Trutoiu, Betty Mohler, Jörg Schulte-Pelkum, Heinrich H. Bülthoff
    Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
Tabitha C. Peck, Mary C. Whitton, Henry Fuchs
   

Showing Users the Way: Signs in Virtual Worlds (SKETCH)
Daniel C. Cliburn, Stacy L. Rilea

    An Evaluation of Immersive Displays for Virtual Human Experiences (SKETCH)
Kyle Johnsen, Benjamin Lok
   
Session 7: Tracking & 3D Reconstruction
    Advanced tracking through efficient image processing and visual-inertial sensor fusion
Gabriele Bleser, Didier Stricker
    Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
Taehee Lee, Tobias Höllerer
    Rapid Creation of Large-scale Photorealistic Virtual Environments
Charalambos Poullis, Suya You, Ulrich Neumann
   
Session 8: Display & Rendering
    Automultiscopic display by revolving flat-panel displays
Koichi Hirota, Kazuyoshi Tagawa, Yasuhiro Suzuki
    Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
Stephen Peterson, Magnus Axholt, Stephen R. Ellis
    Advanced Multi-Frame Rate Rendering Techniques
Jan P. Springer, Christopher Lux , Dirk Reiners, Bernd Froehlich
    Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology (SKETCH)
Takumi Yoshida, Kensei Jo, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi
    New Rendering Approach for Composable Volumetric Lenses (SKETCH)
Christopher M. Best, Christoph W. Borst
   
Session 9: 3D Interfaces and Tangible Space
    Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm
Chadwick A. Wingrave, Doug A. Bowman
    VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications
Sylvia Irawati, Sangchul Ahn, Jinwook Kim, Heedong Ko
    Case Study of Haptic Methods for Selection on CAD Models (SKETCH)
Flavien Picon, Mehdi Ammi, Patrick Bourdot
    Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System (SKETCH)
Adam Faeth, Michael Oren, Jonathan Sheller, Sean Godinez, Chris Harding
   
Session 10: Training & Education
    Spatial Electronic Mnemonics for Augmentation of Human Memory
Yasushi Ikei , Hirofumi Ota
    GVT: a platform to create virtual environments for procedural training
Stéphanie Gerbaud, Nicolas Mollet, Franck Ganier, Bruno Arnaldi, Jacques Tisseau
    Distance Education System for Teaching Manual Skills in Endoscopic Paranasal Sinus Surgery Using “HyperMirror” Telecommunication Interface (SKETCH)
Toru Kumagai, Juli Yamashita, Osamu Morikawa, Kazunori Yokoyama, Shin’ichi Fujimaki, Taku Konishi
    Inexpensive Immersive Projection (SKETCH)
Nancy P. Y. Yuen, William C. Thibault