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VR 2008 | Archive: April 2008

Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences

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Symmetric Model of Remote Collaborative MR Using Replicas

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The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts

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Augmented Reality for Industrial Building Acceptance

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IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences

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Virtual Human + Tangible Interface = Mixed Reality Human: An Initial Exploration with a Virtual Breast Exam Patient

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Creating a Speech Enabled Avatar from a Single Photograph

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High-Fidelity Avatar Eye-Representation

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Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection

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Evaluation of Reorientation Techniques for Walking in Large Virtual Environments

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