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VR 2008
| Archive: April 2008
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences
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Symmetric Model of Remote Collaborative MR Using Replicas
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The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
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Augmented Reality for Industrial Building Acceptance
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IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
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Virtual Human + Tangible Interface = Mixed Reality Human: An Initial Exploration with a Virtual Breast Exam Patient
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Creating a Speech Enabled Avatar from a Single Photograph
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High-Fidelity Avatar Eye-Representation
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Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection
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Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
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