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Author
Marco Gillies

DOI Bookmark: http://ieeexplore.ieee.org/10.1109/VR.2008.4480788

Abstract
This paper presents a virtual character animation system for real time multi-modal interaction, which can handle many different styles of interaction and animation simultaneously. Our system is based on a model of animation that represents different types of animations as instantiations of an abstract function representation. This makes it easy to combine different types of animation and encourages the creation of behavior out of basic building blocks.

Index Terms
I.3.6 [Computer Graphics]: Three Dimensional Graphics and Realism—Animation I.3.6 [Computer Graphics]: Three Dimensional Graphics and Realism—Virtual Reality;

Keywords: none