Authors
Iris Herbst
Anne-Kathrin Braun
Rod McCall
Wolfgang Broll
DOI Bookmark: http://ieeexplore.ieee.org/10.1109/VR.2008.4480790
Abstract
In this paper we present a pervasive outdoor mixed reality edutainment game for exploring the history of a city in the spatial and the temporal dimension, which will closely couple the real environment with the virtual content. The game provides a new and unique user experience, which links rich interactive content to time and places. We introduce the development of such a game, including a universal mechanism to define and setup multi-modal user interfaces for game challenges.
Index Terms
H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities - Audio input/output H.5.2 [User Interfaces]: Input devices and strategies. I.3.1 [Hardware Architecture]: Input devices. I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction Techniques. K.8.0 [Personal Computing]: General - Games.
Keywords:
Augmented Reality (AR),
Mixed Reality (MR),
Multimodal Interfaces,
Pervasive Gaming,
Presence