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Authors
Thies Pfeiffer
Marc E. Latoschik
Ipke Wachsmuth

DOI Bookmark: http://ieeexplore.ieee.org/10.1109/VR.2008.4480801

Abstract
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, especially pointing gestures, provide a powerful way of referring to objects and places, e.g., when communicating with an Embodied Conversational Agent in a Virtual Reality Environment. We highlight results drawn from a study on pointing and draw conclusions for the implementation of pointing-based conversational interactions in partly immersive Virtual Reality.

Index Terms
H.5.2 [Information Interfaces and Presentation]: User Interfaces—Interaction Styles; I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction Techniques

Keywords: none