Jerald Thomas, Raghav Bashyal, Samantha Goldstein, Evan Suma
Consumer adoption of virtual reality technology has historically been \ held back by poor accessibility, the lack of intuitive multi- user \ capabilities, dependence on external infrastructure for render- ing \ and tracking, and the effort required to enter virtual reality \ systems. This poster presents the current status of MuVR, a Multi-User \ Virtual Reality platform that seeks to overcome these hindrances. The \ MuVR project comprises four main goals: scalable and easy to use \ multi-user capabilities, portable and self-contained hardware, a \ rapidly deployable system, and ready accessibility to others. The MuVR \ platform is described with discussion of potential directions for \ future work.