Augmented reality, 3D interaction, tangible user interface, scientific visualization
Abstract:We present an adaptation of two tangible slicing techniques for use in a portable and self-contained handheld AR environment. The first is based on a tangible slicing tool, and the other is based on a spatially aware display. We describe our design choices and the technical challenges encountered in this implementation. We then present the results, both objective and subjective, from an evaluation of the two slicing techniques. Our study provides new insight into the usability of these techniques in a handheld AR setting.