Virtual reality, Interaction design, Simulation environ- ments
Abstract:We study ways to reduce cybersickness and improve the user's experience in virtual reality applications that use a HMD and a Gamepad as interaction devices. Our approach consists identify ways to minimize user's perceived movements. In this paper we concentrate on the task of navigation in realistic scenarios. We identify the most problematic issues in this scenario and the effects of geometry and interaction techniques in the overall experience, in particular in the task of moving up and down stairs. As a result, we propose the use of invisible ramps on top of stairs, in order to minimize user' discomfort.