Evren Bozgeyikli, Lal Bozgeyikli, Matthew Clevenger, Andrew Raij, Redwan Alqasemi, Rajiv Dubey
Virtual reality simulation, virtual interaction, tangible interaction, navigation through virtual environments, vocational rehabilitation, disabilities, gamification
This paper considers the design and development of a virtual reality system that aids in vocational rehabilitation of individuals with disabilities. The system focuses on three types of disabilities: autism spectrum disorder, traumatic brain injury, and severe mobility impairment. The system allows job trainers to rapidly assess the capabilities of individuals with disabilities, detect the most suitable job for them, and train them in a safe and motivating environment where there are no significant consequences of making errors. Design considerations and research questions that arise throughout development are shared to create awareness of the special considerations involved in developing virtual reality systems for individuals with disabilities.